Two interesting bits of news from the Virtual Worlds Forum.
First off, Peter Edwards, the director of the upcoming ‘Home‘ platform for the PS3 stated that they were very interested in consumer created content and that, as soon as it was possible, they would be including the tools for users to make their own objects.
And that there would be an economy where you would be able to sell them.
I would imagine that they would have to employ moderators clearing the content before it becomes public in order to avoid the ‘Dildo in the room*’ problem. Especially as I doubt that there will be an age restriction on using Home.
I have a few ideas how the Economy might work, but that is a subject for an upcoming post
The second rumour is just that, a rumour (and to be honest I don’t hold out much hope for it being true), but a person who works for There.com told me that there would be a Mac client ‘sometime next year’.
This person didn’t know what Boot Camp was, so I’m not too hopeful about this.
UPDATE: I’ve just had it confirmed from two other sources, there.com is working on a Mac client and are hiring people to work on it at the moment. There is joy in my heart, because I consider There.com much more social than Second Life.
*The ‘Dildo In The Room’ problem is that no matter the intended audience, if you allow user generated content, someone will make sex toys in your virtual world. Like the elephant in the room, people try not to talk about it. This is related to the ‘Time until penis” measurement*
‘*’Time Until Penis’ – The amount of time from software release until some bright spark crafts a giant penis out of whatever tools are available. (In World of Warcraft I think it was created out of gnome corpses…)
[tags]Dildointheroom, Timeuntilpenis, There.com, PlaystationHome, PS3, User-generatedcontent, VirtualWorldsForum, Mac client [/tags]